Saturday, February 15, 2014
Junglers Masteries
Junglers
There's been talk of junglers being phased out with the changing meta...however, for the most part the masteries for junglers will likely be molded to suit their role. For instance, tanky junglers may opt to go more towards the defensive tree path and offensive carry junglers towards the offensive tree.
The only two masteries that will definitely help in the jungle are the Butcher and the Tough Skin masteries, so those are likely going to be your trees of choice (the buff won't be quite so worth it unless you're playing someone that has a rough time without blue.)
Writer : Hamza Badra
Supports Masteries
Supports:
Since the meta will likely change with the new gold generation in lanes, it's hard to say what the optimal support masteries will be. However, something along these lines will work if the meta remains similar to the way it's been.
It will be more likely that we'll see an extreme influx of more Annie/Fiddlesque supports in the future. Stay tuned for strategy updates!
Writer : Hamza Badra
Tanky Champions Masteries
Tanky Champions:
For those of you looking for Nasus or Renekton masteries, this set will likely fit the bill, once again opting for the Feast mastery. Although it's really not a major game-changer, for a mere 2 mastery points, it's got some sick benefits.
Swap around the armor/magic resist masteries to best suit your laning opponent. Armor is always a better bet if you're not sure who you're up against.
Special Defense Tree Skills
This isn't bad if you're up against a champion that you know will probably rush infinity edge, like Caitlyn. However, definitely don't bother getting it if you're up against an AD carry like Ezreal or even Vayne, who will likely rush Blade of the Ruined King, making this a completely wasted talent.
DEFINITELY get Reinforced Armor against Tryndamere though!
Getting a point in Evasive against an AOE heavy comp's not a bad idea either. Just take out the point from Magic resist.
Writer : Hamza Badra
AP Champions Masteries
AP Champions
9 Points in Defense
Next let's take a look at AP Masteries. You might notice that in this first scenario, I've opted for a tanky AP build, putting preferring the sustainin/minion killing masteries over sticking points into the % ap or % cooldown masteries. The reason for this is that AP champions will generally have a slightly harder time last hitting, the extra minion damage and sustain will do more for your farm game than a minor cooldown point (which will be likely be maxed out with blue buff + athene's) or ability power.
9 Points in Utility
Some people might think that the utility tree offers a decent bonus, in which case the masteries pictured above might serve you better.
Writer : Hamza Bdra
Friday, February 14, 2014
NORMAL AD & AP RUNES
We can use with :
- Jax (AD)
- Lee Sin (AD)
- Oriana (AP)
- And More .....
Have Fun Guys
Writer : Hamza Badra
FULL TANK RUNES
This is FULL TANK RUNES
We can use with :
- Garen
- Nasus
- Renekton
- And More .....
Have Fun Guys
Writer : Hamza Badra
FULL AP RUNES
FULL AD RUNES
Subscribe to:
Posts (Atom)