Saturday, February 15, 2014

Kha'Zix


Final Items :

      


Buy Order :

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Writer : Hamza Badra

Junglers Masteries

Junglers
There's been talk of junglers being phased out with the changing meta...however, for the most part the masteries for junglers will likely be molded to suit their role. For instance, tanky junglers may opt to go more towards the defensive tree path and offensive carry junglers towards the offensive tree.

The only two masteries that will definitely help in the jungle are the Butcher and the Tough Skin masteries, so those are likely going to be your trees of choice (the buff won't be quite so worth it unless you're playing someone that has a rough time without blue.)



Writer : Hamza Badra

Supports Masteries

Supports:
Since the meta will likely change with the new gold generation in lanes, it's hard to say what the optimal support masteries will be. However, something along these lines will work if the meta remains similar to the way it's been.



It will be more likely that we'll see an extreme influx of more Annie/Fiddlesque supports in the future. Stay tuned for strategy updates!


Writer : Hamza Badra

Tanky Champions Masteries

Tanky Champions:

For those of you looking for Nasus or Renekton masteries, this set will likely fit the bill, once again opting for the Feast mastery. Although it's really not a major game-changer, for a mere 2 mastery points, it's got some sick benefits.

Swap around the armor/magic resist masteries to best suit your laning opponent. Armor is always a better bet if you're not sure who you're up against.

Special Defense Tree Skills


This isn't bad if you're up against a champion that you know will probably rush infinity edge, like Caitlyn. However, definitely don't bother getting it if you're up against an AD carry like Ezreal or even Vayne, who will likely rush Blade of the Ruined King, making this a completely wasted talent.

DEFINITELY get Reinforced Armor against Tryndamere though!


Getting a point in Evasive against an AOE heavy comp's not a bad idea either. Just take out the point from Magic resist.

Writer : Hamza Badra

AP Champions Masteries

AP Champions
9 Points in Defense

Next let's take a look at AP Masteries. You might notice that in this first scenario, I've opted for a tanky AP build, putting preferring the sustainin/minion killing masteries over sticking points into the % ap or % cooldown masteries. The reason for this is that AP champions will generally have a slightly harder time last hitting, the extra minion damage and sustain will do more for your farm game than a minor cooldown point (which will be likely be maxed out with blue buff + athene's) or ability power.

9 Points in Utility

Some people might think that the utility tree offers a decent bonus, in which case the masteries pictured above might serve you better.


                                                                                                                                Writer : Hamza Bdra

Friday, February 14, 2014

NORMAL AD & AP RUNES



This is NORMAL AD & AP RUNES
We can use with :
  • Jax (AD)
  • Lee Sin (AD)
  • Oriana (AP)
  • And More .....






Have Fun Guys 
Writer : Hamza Badra

FULL TANK RUNES


This is FULL TANK RUNES
We can use with :
  • Garen
  • Nasus
  • Renekton
  • And More .....






Have Fun Guys 
Writer : Hamza Badra